Protocol Buffers
Protocol Buffers provides a convenient mechanism for encoding/decoding serialized data across multiple hardware platforms and multiple software languages.
On the SLMX4, protocol buffers is used for the Health firmware for USB communications.
Generating Protocol Buffers in C
On the SLMX4, the firmware is written in C. The tool to generate the .c
and .h
files from the .proto
and .options
file is nanopb.
# ./protoc -oslmx4_usb_vcom.pb slmx4_usb_vcom.proto
# python ../nanopb/generator/nanopb_generator.py slmx4_usb_vcom.pb
Generating Protocol Buffers in other languages
In more modern languages, we’ve used an online generator with success.
With this tool, you paste in the contents of the .proto
file then click the
‘Generate’ button.
Errata
We’ve used protocol buffers over a number of hardware transports. To make things simple, we include the length of the data in advance of the data. The length is set to be a fixed length 32-bit unsigned integer. The data is an array of uint8.
The format is:
[len (uint32)][data]
SLMX4 Health Proto
This link has more info on how a subset of commands are encoded.
The .proto
file is used to generate the language-specific
code. In C, we also use the .options
file which is needed
to set the array sizes for various fixed length arrays; this may not be needed in
other languages, but simplifies things in C.
Health-specific Protobuf files
C# Client Example of Protobuf Implementation
// This event triggers when USB VCOM data is received...
private void serialPort1_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
//Debug.WriteLine(serialPort1.ReadExisting());
int len = serialPort1.BytesToRead;
byte[] toAdd = new byte[len];
serialPort1.Read(toAdd, 0, len);
try
{
rxList.AddRange(toAdd);
}
catch
{
// do nothing
}
}
private void HandleMessagesThread()
{
while (true)
{
try
{
ProcessReceived(rxList);
}
catch (OverflowException)
{
Debug.WriteLine("Overflow exception: clearing receive buffer!");
rxList.Clear();
}
catch (Exception se)
{
Debug.WriteLine("HandleMessages():");
Debug.WriteLine(se.Message);
Debug.WriteLine(se.StackTrace);
}
}
}
private void ProcessReceived(List<byte> list)
{
byte[] buffer;
try
{
buffer = list.ToArray();
}
catch (ArgumentException ex)
{
Debug.WriteLine("ProcessReceived():");
Debug.WriteLine(ex.Message);
Debug.WriteLine(ex.StackTrace);
return;
}
// Get the length of the buffer
int bytesToProcess = buffer.Length;
int i = 0;
while (i < bytesToProcess)
{
int numToRead = 0;
try
{
numToRead = BitConverter.ToInt32(buffer, i);
}
catch (ArgumentException)
{
Debug.WriteLine("BitConverter exception...");
return;
}
//Debug.WriteLine("num to read = " + numToRead);
byte[] bytesToDecode = new byte[numToRead + 4];
// If the data indicates there is more data to be read than exists in the list, skip
// this round until there is more data. This is related to the MTU of TCP. The radar
// data exceeds 1460 bytes. This if-statement added as a bug fix.
if (bytesToDecode.Length > bytesToProcess) break;
try
{
// Copy the number of bytes to read from buffer into the array to decode, increment the byte counter
Array.ConstrainedCopy(buffer, i, bytesToDecode, 0, bytesToDecode.Length);
i += bytesToDecode.Length;
// Remove the read bytes from the received bytes list
list.RemoveRange(0, bytesToDecode.Length);
//Debug.WriteLine("read " + numToRead + " bytes, opcode = " + bytesToDecode[5].ToString("x"));
MemoryStream stream = new MemoryStream(bytesToDecode);
serverResponse = Serializer.DeserializeWithLengthPrefix<ServerResponseT>(stream, PrefixStyle.Fixed32);
if (serverResponse == null) continue;
switch (serverResponse.Opcode)
{
case Opcode.Ack:
Debug.WriteLine("got ACK for opcode = " + serverResponse.Ack.Opcode.ToString());
break;
case Opcode.StatusMsg:
if (serverResponse.Str != null)
{
MsgPayloadStrT msg = null;
lock (syncObj)
{
msg = serverResponse.Str;
}
statusLabel.Text = msg.Str;
Debug.WriteLine("status msg = " + msg.Str);
if (msg.Str == "Presence calibration starting...")
{
pcalPanel.BackColor = Color.Cyan;
}
if (msg.Str == "Presence calibration complete...")
{
pcalPanel.BackColor = defaultControlColor;
}
}
break;
case Opcode.HealthMsg:
if (serverResponse.Health != null)
{
MsgPayloadHealthT health = null;
lock (syncObj)
{
health = serverResponse.Health;
}
//statusLabel.Text = serverResponse.Health.Debugs[0].ToString();
UpdateHealth(health);
}
break;
case Opcode.OneShot:
if (serverResponse.Vector != null)
{
MsgPayloadVectorT respwave = null;
lock (syncObj)
{
respwave = serverResponse.Vector;
}
UpdatePlot(respwave);
}
break;
case Opcode.LogData:
if (serverResponse.LogData != null)
{
MsgPayloadLogDataT datum = null;
lock (syncObj)
{
datum = serverResponse.LogData;
}
}
break;
case Opcode.Version:
string verRaw = serverResponse.Str.Str;
string[] ver = verRaw.Split(',');
if (ver.Length == 1)
{
versionLabel.Text = "pb ver: " + serverResponse.Str.Str;
// Probably want to solve this better but old version didn't support binary logs
// so make sure to forcefully disable the checkbox
if (serverResponse.Str.Str == "1.8.0")
{
logCheckBox.Enabled = false;
}
}
else
{
string fwName = "fw: " + ver[0] + " v" + ver[1];
string pbVer = "pb: " + ver[2];
versionLabel.Text = fwName + " " + pbVer;
// Probably want to solve this better but old version didn't support binary logs
// so make sure to forcefully disable the checkbox
if (ver[2] == "1.8.0")
{
logCheckBox.Enabled = false;
}
if (ver[1] != "1.0.0")
{
healthVersion = 4;
}
}
break;
default:
break;
}
serverResponse = null;
}
catch (Exception ex)
{
Debug.WriteLine("ProcessReceived():");
Debug.WriteLine(ex.Message);
Debug.WriteLine(ex.StackTrace);
Debug.WriteLine("~~ numToRead = " + numToRead);
Debug.WriteLine("~~ bytesToDecode len = " + bytesToDecode.Length);
Debug.WriteLine("~~ buffer len = " + buffer.Length);
Debug.WriteLine("~~ i = " + i);
return;
}
}
}
private void SendData(byte[] data)
{
try
{
serialPort1.Write(data, 0, data.Length);
}
catch
{
// timeout
}
}
// This is a sample of protobuf encoding...
private void SendSerialCmd(string msg)
{
command.ResetEmpty();
command.Opcode = Opcode.SerialCmd;
command.ShouldSerializeStr();
command.Str = new MsgPayloadStrT();
command.Str.Str = msg;
byte[] commandBytes = SerializeClass(command);
string bytesToHexString = "";
foreach (byte b in commandBytes)
{
bytesToHexString += "0x" + b.ToString("x") + " ";
}
Debug.WriteLine("Command as Hex: " + bytesToHexString);
SendMessage(command);
}
private void SendMessage<T>(T message) where T : class
{
SendData(SerializeClass(message));
}